AI Insights · Timothy · April 2023
Top 5 Boxing Games in Africa: Q1 2023 Performance
A look at the performance of the top 5 boxing games on a unified platform in Africa during Q1 2023, including trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 boxing games in Africa showed varied performance across downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
Real Boxing 2 from Vivid Games S.A. experienced a fluctuating trend in weekly revenue, peaking at approximately $390 in the week of February 27. Downloads saw an early surge, reaching a high of 6.9K in the week of January 30, before gradually declining to around 3.1K by the end of March. Active users also exhibited a similar trend, peaking at 15.6K in late January and then stabilizing around 10K towards the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE showed a relatively stable revenue stream, with a slight peak at $291 in mid-March. Downloads had notable spikes, particularly in early February and mid-March, reaching 4.6K and 4K respectively, before settling at around 1.4K in the last week of March. Active users followed a somewhat erratic pattern, peaking at 11.4K in mid-March and ending the quarter at just over 6K.
WWE Mayhem from Reliance Games maintained consistent weekly downloads, with significant growth in March, peaking at approximately 6.9K. Revenue remained relatively steady, hovering around $200 towards the end of the quarter. Active users saw a gradual increase, culminating in a peak of around 11.8K in the final weeks of March.
EA SPORTS™ UFC® 2 by Electronic Arts saw consistent growth in downloads, peaking at approximately 15.6K in the last week of March. Revenue remained modest, with a slight peak at $161 in early January. Active users showed a steady increase, reaching a high of 24.6K by the end of the quarter.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., experienced a stable trend in both revenue and active users. Downloads remained consistent, with a slight increase to around 1.8K in the last week of March. Active users showed a steady pattern, ending the quarter at approximately 6.8K.
These insights are based on data from Sensor Tower, where more in-depth analytics and trends are available.